Navarre: Mushroom Hill Inn and Restaurant

The Mushroom Hill Inn and Restaurant is having its grand opening.

On the main floor are the kitchens, the restaurant, and the bar.

Above are four rooms providing comfortable lodging for visitors who are traveling through, with a shared bathroom. Three of them have small balconies, and one of the rooms is a suite with access to the large open air deck.

In the basement is a brewing station for drinks of all types. These are all created using the natural spring water that was originally found underneath mushroom hill. This water is said to give the drinks their unique taste and restoratory powers.

Outside, the inn has a small stable for traveler’s horses. It faces market street, giving visitors easy access to the shops of Navarre.

Navarre: Nether Portal

Once I started on the industrial district, I realized I needed a place for my nether portal to move to, at least until I can build a proper portal room in the university district, later on.

Fortunately, there was some natural space between the agricultural district and the industrial district that needed to be filled to make the city feel natural.

Because I see the portal as something “otherworldly” in nature, it made sense to have it associated with the mystic/religious buildings in the university district.

I’ve started fleshing out what I want those to look like in my creative world, and decided to take some of the building idea to create a small “holy site” for the nether portal. I like to think of it as a roadside chapel, but it also doubles as a watchtower.

So, the nether portal chapel/tower is owned by the church, and for now it’s the only site of worship.

There is a simple piscina for washing of travelers, and an attractive glazed terracotta floor.

Above it is a lookout. While Navarre is not a fortified city, it does have lookouts so that wanderers can be seen and helped and to keep watch at night.

Navarre: Fishing Shack

This was a little bonus build I worked on while populating the farm and surrounding agricultural district. It’s quite simple. Just a shack housing two fishermen and a simple automatic fish farm. It sits on the edge of the lake, with a dock jutting into the water where fishing can be done, and with a few small boats nearby. The dock has a small covered section where you can fish while it’s raining or shaded from the heat of the sun. There is also a small yard where fishing poles and tackle are kept.

One challenge I gave myself was to use the acacia log blocks without letting any of the orange acacia wood show anywhere. The acacia bark is an awesome gray wood with a nice texture that really feels like weathered wood that would be used near water. But the orange doesn’t really fit with the style of my village. The roof is a little simpler than my other roofs – the same pattern but without any brick blocks, except the chimney, to give it a humbler feel. The foundation is stone brick with some mossy and cracked stone brick thrown in to give it that damp feel of stone near water.

Navarre: Agricultural District

Navarre’s agricultural district is done™. Well, at least it’s done for now, while I go work on other things. So, being done, it must be time to show it off. I already put up some pictures and thoughts about the centerpiece of the district, the barn. It hasn’t changed much, except that there are now farmhands working in it.

As you’ll see, there are villagers manning the rest of the agricultural district as well. I’m not totally certain the district is protected against zombie seiges, but until there are 20 doors in the village, those won’t happen. As for zombies getting in, I’ll have to make sure that the main gate is always closed at night, or I could lose my farmhands. I would use pressure plates to keep the gates closed, but that would let the villagers escape.

In addition to the barn itself, the agricultural district has a farm house, a tannery, cow fields and sheep fields, a small vegetable garden, larger crop fields, a pumpkin and melon patch, a flower garden, horse stables, and an entrance. All of this is built in and around a decorated farm yard, which is surrounded by a concrete and brick wall.

I’ve also done some terraforming outside the district itself and there is an attractive pond, with a stream that runs from it, around the crops and sheep fields, and eventually down to the lake.

So, let’s work our way through the district, starting with the entrance.

Entrance and wall

The entrance allows the village road to continue into the farmyard and up to the farmhouse. The wall surrounding the farmyard protects the villagers that care for the farms, the tannery, the horse stables, the farmhouse, and the grounds.

Farm yard

The farm yard has a vegetable garden, melon patch, and flower garden amidst the larger buildings.

Tannery

The tannery, next to the cattle field, is where a leatherworker tans the leather.

Barn

I already posted about the barn, but it now has a butcher caring for the pigs, a shepherd shearing sheep, and another up above storing the wool.

Horse stable

The horse stable was not originally going to be part of the farm yard, but since I started selling horses on the server, I figured I needed one.

Farmhouse

The farmhouse is the nicest building in the yard, and is my current base. When I move out I will decorate the interior accordingly.

Crop Fields

The Map

Finally, a map. You can see the entire agricultural district here, as well as a couple other buildings that will be featured once they’re done. Navarre now has the means to feed itself, so now it’s time to increase it’s wealth. Watch here for more updates as the village expands.

 

Navarre: Barn

The first real build that’s part of Navarre is the barn, the center of the agricultural district. It is a good example of the build style for the town and allowed me to start moving my temporary pens and crop farms from the vanilla village I started with. Now that it’s built, I love how it fits into the surrounding terrain.

Roof

As mentioned earlier, I started by throwing it together in creative. Building it again in survival required some changes, the most obvious one being the roof, which allowed for monster spawning on top. As you can see in the picture, I solved that by using stone buttons.

I wanted something that would be as unobtrusive as possible (if string could still prevent spawning, I would have used that), but once I put the buttons on, I had to admit that I loved the way it made the roof look.

Sheep Pens

The inside of the barn is divided into four areas. On one side of main level are four sheep pens that open up into a fenced sheep field south of the barn.  The pens have hay for food, and gates that can be closed to keep the sheep in the barn when shearing.

Chicken Coop

The opposite side of the main level is divided in two, and one half houses the chicken coop. It has an enclosed area where the chicken can keep and lay eggs, as well as an open area, with a gate to a smalled fenced pen outside that allows the chickens to wander a bit.

Pig Pen

The pig pen in the other half is a muddy pit where the pigs feel right at home. They also have a small outside area where they can bask in the sun.

Wheat storage

The second floor of the barn, accessible via ladders, is divided in two and provides long term wheat and hay bale storage, out of the rain. As befits a barn, there are no glass windows, but there are openings to allow a breeze to blow through.

Decorations

Finally, I’ve slowly been improving the decorations. I’m really happy with the floor of the barn, which is a mix of course dirt, jungle planks, and granite (I think of it as reddish gravel). After finishing the whole barn, I realized that a few well placed cobwebs would also improve the feel.